![]() It's also not an incredibly long game - iirc most could potentially plat it in under 40 hours, which is only important because the siralim titles have a ton of potential content and scale basically forever So there isn't really enough points to get everything - most, but you need to have 'builds' with your monsters, as well as your overall team. It's different than pokemon or smt in that, instead of just learning moves at given levels, instead each monster has a collection of skill trees, there tends to be a wide variety of them (there's perhaps 20 or more skill trees reused by several monsters which can lead to some monsters having a better symmetry with a skill tree than another monster does)Īnd skills are somewhat limited - you'll need the 'main' skills in a skill tree line, of which there's usually 15-20 skills in 5 tiers or so, as well as your monster's level needing to be high enough to go down a tier - at level 99, you have 100 skill points (there's an item that can give bonus points to monsters, but only once per monster, afaik to even out the stat point application) ![]() ![]() Monster sanctuary plays a little more like pokemon or smt in how the monsters work, but it's also a metroidvania platformer too - monsters have navigational utility like using elemental powers to activate switches, birds to glide or fly, fish to swim, etc TL:DR they're both sort of monster capturing turn based rpgs, but other than that, they do differ kinda greatly, i'd suggest getting both of MS/SU, but siralim 1-3 are a little too much alike to suggest getting them all, or even one of them if you're sold on SU - it changes things up quite a bit but is the superior choice, and even S3 kinda feels inferior to SU. ![]()
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