As far as I remember the first two OlliOlli games had no character customization options. A new addition to the series that really adds a ton of personality fun to the game – character customization. I left out one huge part when describing the intro. Luckily you can skip all the dialogue with the push of a button. On one hand, the amount of dialogue they wrote for the game is impressive and it is all upbeat, cheery, and contains a good amount of humor, but on the other hand, I always found myself wanting to get straight into the level. Before and after each level you’ll have conversations with the crew as well as local denizens of that area. They encourage you to try out, and that’s where you start your journey to reach Gnarvana. They are holding tryouts for the next Skate Wizard, because the current Wizard, Chiffon (part of that crew), is retiring. You start off in Sunshine Valley, which is beach-themed, and you meet what will become your new crew. They truly crafted a skateboarding paradise. The world of Radlandia was created by the five skate gods. In all honesty, the game doesn’t really need a story, because the gameplay is so much fun and addictive, but having an explanation for what is going on in the game is always welcome. When players start the game they will be greeted with a short intro explaining the premise of the game. This is not the case in OlliOlli World as each level has its own design elements and one level might have a drastically different setting than another while still fitting into the same theme of that area. The first two OlliOlli games also consist of multiple areas made up of a handful of levels but each of the levels in an area is very similar in design and nothing really stands out. The game is made up of five areas and each one has its own distinct artistic style and theme. The most obvious difference in OlliOlli World is no doubt the new flashy and colorful 3D art style that makes the game look like a high-quality cartoon you might watch on Cartoon Network. That should not be viewed as a knock against the game because it is a fantastic game that takes the core mechanics of the first two games and greatly expands on them as well as the overall gameplay, creating an experience that will attract a much wider audience of players and keep those players engaged with a wealth of content. OlliOlli World is not going to make the same long-term impression on the video game landscape as SMW. OlliOlli World, the third game of Roll7’s OlliOlli series, this time published by Private Division, also makes an impressive leap forward compared to its predecessors. Sure it had the same core mechanics, but it added a multitude of new ones and greatly expanded the scope of the original blowing past anyone’s expectations and becoming a cornerstone of the video game world. When a game has the word “World” in its title I instantly think of Super Mario World, a game that was much more than a simple sequel.
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